Far Cry 4 Concept Art Book Far Cry 4 Concept Art Book Shanglira

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Through adept career training and mentorship, our students have gone on to secure employment at major moving picture and game studios such as:

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Get your career off to the best start with CG Spectrum'southward digital art courses

Mentorship from film & game industry professionals

Progress faster, proceeds industry insights, and build your competitive border with the guidance of an manufacture mentor throughout your course. CG Spectrum mentors are carefully vetted manufacture professionals with years of experience working on major films and games at top studios.

Firas Hosn's Work

Firas Hosn

Firas Hosn

While at Ubisoft, AAA developer Firas released almost a game a year including Far Cry 3, 4, v, Assassin'due south Creed iii, Your Shape, Splinter Cell: Blacklist and Watchdogs ii and iii.

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Dept. Head of Game Programming

Known for Assassin's Creed 3

Genevieve Camilleri's Work

Genevieve Camilleri

Genevieve Camilleri

Gen is an Oscar-nominated VFX Supervisor & Compositor who has worked at ILM, Mill Film, and Creature Logic. Credits: Love and Monsters, Doctor Strange, Star Wars: The Force Awakens and Mad Max: Fury Road.

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Mentor of Nuke Compositing

Known for Love and Monsters

Heath Smith's Work

Heath Smith

Heath Smith

AAA Game Designer Heath has thirteen+ years' feel summit studios in North America and Australia on The Amazing Spider-Man, Hitman, and The Tomb Raider franchise.

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Mentor of Game Design

Known for Shadow of the Tomb Raider

Eric Wilkerson's Work

Eric Wilkerson

Eric Wilkerson

Eric Wilkerson is an illustrator/concept artist for moving-picture show, TV, advertising, publishing, comics and games. Clients include Weta Workshop, Marvel, Upper Deck, Scholastic and Disney.

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Mentor of Illustration

Known for Upper Deck: Ultra Spider-Human being

Humza Khan's Work

Humza Khan

Humza Khan

Humza has worked for EA, Microsoft, Activision, LucasArts, Wargaming, Ubisoft, Fischer Price, Hasbro, Mattel. Credits include: Phone call of Duty, The Partitioning 2, and the Sims.

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Mentor of Concept Art

Known for Tom Clancy's Splinter Cell

Brittany Piacente's Work

Brittany Piacente

Brittany Piacente

Brittany has fifty+ flick & TV credits to her name including three Star Wars films, Guardians of the Galaxy Vol. two, Black Panther, Mad Max: Fury Route, Blade Runner 2049.

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Mentor of Nuke Compositing

Known for Loki

Bryan Griffiths's Work

Bryan Griffiths

Bryan Griffiths

After 20 years in the industry, AAA game expert Bryan has worked on titles like Too Human, X-Men: Destiny, Rollers of the Realm, Debris, and now Far Cry 6.

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Mentor of Game Programming

Known for Far Weep 6

Bernie Kang's Work

Bernie Kang

Bernie Kang

Now art director at Phoenix One, Bernie created creatures, characters, weapons and FX concepts for cinematic trailers for World of Warcraft and more while at Blizzard.

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Mentor of Concept Art

Known for Earth of Warcraft

Roland Vallet's Work

Roland Vallet

Roland Vallet

Roland has worked his fashion beyond the globe at major studios like Weta Digital, where he worked on two Planet of The Apes movies, The Hobbit Trilogy, and Avengers: Infinity War.

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Mentor of 3D Animation

Known for Avengers: Infinity War

Scott Claus's Work

Scott Claus

Scott Claus

While at Disney and DreamWorks Scott animated classics similar Pocahontas, Hunchback of Notre Dame and Road to El Dorado. He after won an Oscar for all-time special effects for Life of Pi.

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Manager of Animation

Known for Hercules

Brian Huang's Work

Brian Huang

Brian Huang

Art manager and concept creative person who has worked on PC/mobile games at studios such every bit Blizzard. Brian'southward work has influenced games like World of Warcraft, Starcraft 2 and Diablo 3.

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Mentor of Concept Art

Known for Star Craft 2

Mike Thompson's Work

Mike Thompson

Mike Thompson

Honor-winning artist Mike has worked with clients such as Marvel, Hasbro, Dimension Films, HBO, Electronic Arts, Warner Bros, Mattel, DC Comics and Cartoon Network.

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Mentor of Concept Art

Known for Black Panther

Justin Mohlman's Work

Justin Mohlman

Justin Mohlman

Justin has brought dozens of games to life in his 2-decade career. Credits include Tony Hawk, Mortal Kombat, and other AAA titles like Singularity and Stranglehold.

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Mentor of Foundations

Known for Mortal Kombat Franchise

I was hired by Ubisoft!

It's your career success that matters. I practical to some companies with my updated reel and got hired by a studio named Dwarf-Labs where I did some animations for a CG commercial. Then I was hired by Ubisoft where I worked on one of their biggest franchises, Assassinator's Creed Syndicate!

Sébastien M

Sébastien M
Animation

I hadn't even finished the course and I was offered a job.

My agreement of Nuke compositing was minimal when I started with CG Spectrum. With the aid of the mentors, I managed to build my skills and become my foot in the door at a major VFX studio.

Anne P

Anne P
Nuke Compositing

CG Spectrum was hands down the best decision I've made for my career.

The learning fabric and staff were great and having an industry mentor was an invaluable asset that really helped me become my break in the VFX industry.

Alan R

Alan R
Nuke Compositing

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The latest CG industry news and insights

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